Wednesday, February 28, 2007
Here are some iterations of origami surfaces. The challenge was (except the manual powerCopying...) how to set up spikes NORMAL to the surface. Basically, those are done by manipulating sin curve functions (to control the curvature of surfaces). Deformation nodes are the followings.
-the span of sin curve
-number of waves
-repetition of waves
-height of the creases
-acceleration of curvature angle (by law)
The next step is to apply scaling to those creases. Well, actually those steps are similar to the physical origami studies from my 3A studio.
By the way, I think FoG stands for Function of Graph. Better guess than Frank O Gehry...